What a wonderful way to start the year!
Progress is already going well AND we achieved a new wishlist milestone.
Share the word, and if you haven't wishlist the game here :)
Programming, creating, worlds appearing before our own hands. These are our passion. We create fun, original, complete and complex games with unique ideas. And while we're at it, why not add some good ol' hentai in there amiright?
Age 30
Game dev
Joined on 11/25/18
Posted by Wataponno - January 7th, 2024
What a wonderful way to start the year!
Progress is already going well AND we achieved a new wishlist milestone.
Share the word, and if you haven't wishlist the game here :)
Posted by Wataponno - March 28th, 2022
Hello everyone! And I mean EVERYONE! It's been quite a while since we made a public dev update.
Great, great news! We are back at it full force starting now! *touching wood*
Finally, finally we found someone with the talent necessary to help Tz in all the animations, and it's going great so far. That allows Tz to work more efficiently and design more girls for MWA2. Expect many things in the coming months, as the hentai train is back on track!
You can see all the animations and new monstergirl designs here.
That being said, more hands on deck animating means more budget allowed to that, and since we're still a small patreon/steam, the monthly rewards will have to drop in frequency, if not altogether. You probably noticed that there was no monthly rewards for february (that was because of Draconic Date though) and the pics of march are much smaller in scope than usual. I'll try my best to keep the most lewds for y'all!
But in the end, it allows us more animations, and thus more game(s). There will still be high-res pics frequently in the future worry not, format may change though.
As usual, you catch us on twitter, patreon, newgrounds, DA, or on the patreon's discord server. See you there :)
Posted by Wataponno - February 14th, 2022
Hello everyone and welcome to this bi-weekly update!
So, on the 29th of January, I had the dumbest idea ever: make a whole game before Valentine's Day as a special gift for you!
For obvious reasons, that failed. BUTT! And this is a big, thicc dragon butt, Draconic Date is going actually pretty well! Script is done, images are being drawn and audio being recorded as we speak (more info on the discord).
At first I thought of making this mini-VN in the MWA dialogue engine, which is rather clunky, let's be honest. I flipped that and instead discovered a very nice, powerful and easy to use VN/dialogue engine that was made inside gamemaker. So now we'll have even better dialogues for MWA2! This mini-project turned into a big boon tbh!
So Draconic Date will come for everyone (patreon) as soon as possible, ideally before the end of march. The text portion i almost already all encoded, so really it's mostly the cool assets that need to be done, and although that's not fast, it's always faster than the code from what I've learned.
In other good news, MODULAR CLOTHING! In MWA2, each outfit will have 4 pieces that can be independently turned on and off to fit all your kinky needs.
We have a couple nice monstergirls designs to show next time, so stay tuned ;)
In the meantime, remember: you are loved, and worth it <3
Posted by Wataponno - February 11th, 2022
It's MWA's launch anniversary today! And what better way to celebrate than a 33% promo on @Steam!!
With 90% positive reviews, you're sure to have a good time
We also just launched 6 new Dakis on @Cuddly_Octopus
You can also win a free dakimakura by participating here!
Posted by Wataponno - November 8th, 2021
Good news everyone!
Hope you're all good and well! We certainly are!
Here what's brewing:
You saw the Main Character genders reveal for MWA2 (for those not on patreon, it's male, female and, if money allows, futa. All x female monsters). We are currently testing a pipeline for all the animations so things can be better and faster. More news on that during the month.
Regarding the minigame, I don't have much news. What can I say, not all artists have the luck to work on their art full time :( I'll resume news on it when there is some.
But! Regarding New Moon, there's been a character reveal on the patreon discord. The female and futa versions are ready, but I'll show you everything on patreon when the male version arrives!
But most importantly...
All translations are implemented in MWA, meaning that this week, patreon will receive the new version that includes:
Aaaaand...
FULL CONTROLLER SUPPORT!
It's really great to cast spells using a controller, ngl.
See you soon, and in the meantime, stay pure!
Posted by Wataponno - October 26th, 2021
Good monday (*cough cough*) everyone! Here with your bi-weekly (*cough cough*) update!
I skipped last one bc there wasn't a lot to say.
So, in the last month
We finished/received the french translation, which means that there is only the spanish one to receive. Implementing them in game will be easy as one two three, since the code is already made for that. I added controller support to the game (although no controller rebind options, since you can technically already do that with the keyboard). Expect a patreon demo early in novembre for these two new features, and a release later in novembre.
Art wise, I have some starting assets for the minigame, although I want a bit more before showing them on patreon, same goes for the main character for MWA2 and NM. So novembre should be a big month for teasers and new stuff, screw you NNN!
Dev wise, well... it's dev work so it's mostly prototypes and paper and tinkering around the bush, and that will be that for a looooong time (hence why there will be a minigame :P)
I hope you have all enjoyed the Halloween costumes of this month! There is still one coming, and it's great. Our next poll for the next month's girl will be very soon.
Stay awesome, and enjoy ;)
Posted by Wataponno - October 2nd, 2021
As you may know, Magical Waifus Academy as a project, then Monster Musume Dungeons, officially debuted on october 1st 2018, and some of you are still with us to this day on patreon, you mad lads! But truth be told, you're all so awesome for supporting us through and through! Even if it was just for a month back, if you are an active subscriber, or if you bought the game on Steam, Itch or Nutaku, we love you all. Thank you all so much!
But Ponno, I hear you say, what have you done since last year? Well that's a very good question. To which I shall answer right now.
In october last year, we launched MWA 1.0, meaning we officially finished the game. Since then, we've worked on (the now shelved) Hellhound Heat before releasing MWA on Steam/itch/Nutaku in february! That's a big milestone that helped us and continues to help us grow. Indeed, while the core team consists of only 1 artist and 1 dev, there's over a dozen freelance artists, voice actresses, authors, etc etc etc that helped create the game. All thanks to you. After that, we debuted the patreon monthly pinups and lewds rewards, and we can all agree that these are absolutely great, made an entire new update for MWA (the dialogue update) and then made another update, the beach episode!
And while this update is ready to be added to the game, we will NOT be adding it to MWA. Here's why. Right now, Magical Waifus Academy is a complete game in itself. There's some lore drops and unanswered questions here and there, of course, but the beach episode update brings a whole LOT of gaping holes just waiting to be filled. Plot holes that is (wink wink to my fellow french speakers). So it fills unnatural and borderline bitchy to release it in MWA. Rather, it will serve as base for... MWA2! We are far from being able to announce a date, but it's coming! Even more monstergirls for your pleasure! But worry not, while our amazing pixelartists are working on these animations, we are also working on smaller bite-sized projects to fill your appetite for monstergirls and... did I hear you say tentacles?
Before that though, we'll still be updating MWA one more time with bugfixes (of course), CONTROLLER SUPPORT, and PORTUGUESE, SPANISH, and FRENCH translations (written text only)!
We learned a lot this past year, especially me, like how to launch a game on Steam, time manage multiple projects at once and coordinate a larger team, and all this will come in handy in the next year too!
And that's pretty much it. Stay tuned for more in the upcoming months, grab MWA at our biggest discount yet , and visit our twitter for a special anniversary raffle!
Stay awesome, stay safe, and to another year of lewds and awesomeness!
Posted by Wataponno - September 28th, 2021
According to all known laws of aviation, there is no way the bee-weekly updates should bee bee-weekly, and yet, here they are.
I am so not even the least sorry for that intro.
In the last 2 weeks, we planned to:
Good news first, we now have all the beach CGs and beach forms ready for the beach update. However, I decided to not release this update with MWA, but rather use it as the base of MWA2.
Why?
Right now, MWA is a complete game and experience in itself. Sure there are some lore drops and inconsistencies here and there to entertain your theories, but nothing at the scale of the huge gaping plot holes that the new update would bring. And I rather have these filled out in the next game than have them just hanging there while you all wait for their resolution in many months. So right now, we have all the art assets we need for the beach and factory part of the story that we will continue to tell in MWA2, but we will take more time to flesh it out and script it to give you the best story we can deliver. MWA will still be update with bug fixes and... the translation! But no new content will be added.
As for the minigame art and next game (New Moon) art. 2 weeks ago I had all the sketches and now I have... all the sketches. I received nothing in the last 2 weeks to show you on these parts. That happens, commission cycles are wonky sometimes, and sometimes irl just happens too y'a know. I should have some news shortly.
What wasn't planned but happened:
We received the final version of the Portuguese - Brazil translation of the game! :D
In the next 2 weeks, we plan to:
While I will be developing, planning and coding NM (New Moon), since it should be the game with the fastest artworks done, Tz will continue working on MWA2 animations, to take a head start, so you'll see them over the coming weeks/months, and hopefully NM's art and the minigame's art too.
Until then, I'll try to sleep and not become a zombie.
Stay awesome, and enjoy the bonus pics (with all the refs on patreon), as always ;)
Posted by Wataponno - September 13th, 2021
(see my profile to access the first pic of the month)
Oh boy! Is it already time for another bi-weekly update? Ok then. Sorry for the silence on the patreon, it's been a very busy 2 weeks, both irl and for MWA.
Let's see what we had planned:
Receive the missing backgrounds, due sept 15 (that's done!)
Have all the sketches for the characters for the next game (done too!)
With all the characters concept and backgrounds, we'll be able to start commissioning the next artist. (done too!)
Have some of the voice work for MWA's next update (not yet)
Start coding MWA's next update. (oh boy... yeah that's a big no)
Between the translators, the artists and gamedev (planning) the end of MWA and the next projects, these last two weeks flew really fast! I'll make a post featuring some of the stuff mentioned above for patrons.
In the next 2 weeks, we plan to:
Let's goooooo! See you around y'all!
Posted by Wataponno - August 30th, 2021
Boom! Bi-weekly! Right on time! Easy every time!
In the last weeks we:
Tried to put a demo of MWA 1.1 on the web. The game is so not optimized for html5 that it bugged severely on most browsers. We promptly pulled it back.
Booked a new artist for the minigames. If they're good we'll keep them, but i'm sure they will be.
Found some translators (still looking for more, wink wink) and started translating in French and Portuguese (BR)
Rested bc i felt burned-out a bit. But now I'm back on track!
In the next weeks we will:
Receive the missing backgrounds, due sept 15
Have all the sketches for the characters for the next game
With all the characters concept and backgrounds, we'll be able to start commissioning the next artist.
Have some of the voice work for MWA's next update
Start coding MWA's next update.
More hands on the deck is fun to have! Progress is faster, but it also requires more time to manage. Hopefully I'll balance all my time correctly.
See you around, y'all awesome people!